Sonic Origins | A Legacy Worth Celebrating
When it comes to my favourite platforming series, my immediate answer is Sonic - more specifically, the games starring the pudgy black-eyed version of him from the 90s, as well as their modern successors.
The original trilogy, CD, Mania and Superstars have been incredibly formative for my tastes, and continue to influence them to this day. They got me to love replay value and how your own skill can make a difference at traversing levels, and their brand of speedy platforming is still unmatched 30+ years later!
But all that love and passion has made the process of writing about these games incredibly stressful. I'm already hard on myself when it comes to the quality of my work, and that's doubly so when talking about my favourites. I want to make sure everything's perfect and that I explain all my points well, but my anxiety tends to get the better of me. My plan of writing a Sonic Superstars review for its first anniversary had to be canceled as a result of the stress, alongside some personal burnout regarding the game's discourse and how it affected my enjoyment.
I knew I wanted to talk about Classic Sonic in some form, but figuring out how to do that without causing needless stress was the tricky part. It wasn’t until I decided to replay the Mega Drive titles that an idea popped into my head. “Instead of reviewing the games themselves, how about I review a collection they’re a part of?”
And that brings us to Sonic Origins!
Released on June 23rd 2022, Origins is Sega’s most recent attempt at repackaging the blue blur’s glory days, and probably their most controversial. Launching in a fairly unpolished state, the game received middling reviews from critics and ravenous backlash from the Sonic community, but I don’t think all of it was deserved. Maybe it’s a result of my boundless positivity, but I genuinely think Origins is a great collection, and one that doesn’t get the respect it deserves.
But it’s about time that changed. I’m going to go in-depth on Sonic Origins and explain why it’s an excellent collection for newcomers and even diehards like myself!
Starting with the games themselves, Origins is already a step ahead of most retro collections. Instead of simply emulating the original ROMs, the four main games have been rebuilt on the Retro Engine, which results in some modern enhancements while retaining their original look and feel. The remasters of Sonic 1, 2 and CD were developed by Christian Whitehead and Headcannon in the early 2010s, but despite their status as the definitive versions, were only ever released on mobile devices. Origins is the first time they’ve been officially ported to modern systems and PC, and they’re as fantastic as ever!
Not much was added in the transition from mobile to console, but nothing major was lost either! Tails and Knuckles are still playable in Sonic 1, Hidden Palace is still accessible in Sonic 2, CD retains the soundtrack switching and playable Tails, and every game keeps its widescreen view. Being able to explore a long-lost zone like Hidden Palace or fly through Little Planet as Tails would be a plus for any version, but attaching them to these near-perfect remasters that add nothing but positive changes is enough to cement their status as the definitive versions.
Unlike the earlier remasters, Sonic 3 doesn’t have many sweeping additions, but in their place is a bunch of polish! Unused animations are reinstated, cutscenes have more visual and sound effects, there’s an entirely new cutscene after Launch Base that’s based on Sonic & Knuckles’ title screen, the exclusive Competition stages have been rebuilt in the original resolution, and so much more that results in an incredible package. Quite frankly, the amount of love, care and effort that went into this one remaster is enough to make Origins entirely worth it for me!
A few songs made it out unscathed, but around half of the zone themes are noticeably inferior to the songs they’ve replaced and their prototype iterations. Carnival Night’s went from upbeat and energetic to hollow and dreary, and Launch Base Act 2 has pitching problems that hamper the incredible melody, which sucks since it was one of my absolute favourites. Like I said, every other song is fine, but the fact Sega decided to use these mediocre renditions instead of the excellent pre-existing versions is a little embarrassing. This is definitely my biggest issue with Origins as a whole, but if its worst quality is a few crappy level songs, then that’s a very good sign!
Anniversary Mode’s essentially a straight port of the remasters with some modern luxuries. The widescreen view is still present, but lives are completely removed! They’ve been replaced with Coins, which are earned the same way and can be spent on extra tries for the Special Stages.
Just having these games in widescreen is enough to make them more accessible, but the extra changes are still very welcome! Not having to worry about lives or failing Special Stages removes some of the old-school stress while retaining the core design that made these games great. And even for a veteran like myself, being able to retry Special Stages makes going after the Chaos Emeralds/Time Stones so much less of a hassle.
While the broad strokes are present, a lot of little details aren’t. Sonic can still Spin-Dash in the original game, Hidden Palace isn't blocked off in Sonic 2, and plenty of other gameplay elements aren’t changed, which results in a noticeable lack of accuracy if you’re familiar with the original versions. A lot of this might come off as nitpicking, but since Origins is likely to be the way most younger fans play these games for the first time, having a more accurate showcase of what’s changed should’ve been a priority. What makes it worse is that many of these options can be toggled in-game through cheat codes, so I’m not sure why Sonic Team couldn’t have just enabled specific settings for each mode.
Regardless, Classic Mode’s still a worthwhile addition despite the lack of accuracy. Preserving these games in their original forms was essential, and I'm glad Sonic Team cared enough to do it.
While the Sounds section was simply fine, the Illustrations section is fantastic! Your options are fairly slim in the Normal Collection, but the Premium Collection is stuffed with cool bonuses. There’s the artwork made for Sega’s Harmony magazine, various American/European illustrations, clean rips of cover art, reference sheets for Origins’ animations, never-before-seen concept art, and even a few extras! It’s an incredible incentive for grabbing and spending Coins, especially if you’re a casual fan who’s never seen these rarities before!
Instead of following this trend of excellence, the Movies section goes out with a whimper. The Normal Collection seems promising enough, with Origins’ Story Mode cutscenes being present alongside CD’s original animations (restored in gorgeous fashion) and all six episodes of the Sonic Mania Adventures web series. However, things start to fall apart once you get to the Premium Collection; there’s some videos of the 2021 Sonic Symphony show, animatics of the animations, and… that’s it. Maybe my expectations were too high after seeing the jam-packed Illustrations section, but the lack of rare material here is very disappointing. There’s a wealth of TV commercials, trailers, rare animations and other content that would’ve been great to see, but none of that potential was capitalized upon. It’s a shame it ended up so underwhelming, especially since Sonic Jam’s movie section featured a lot more, and that was a collection from 1997 on much weaker hardware!
Each game’s menu screen is represented by a 3D diorama of the island they take place on, as well as Spinball’s Mt. Mobius and 3D Blast’s Flicky Island for Mission and Museum, respectively. This is definitely a result of my immense love for these games, but seeing these locations in a 3D space is so exciting - and better yet, they’re packed with details! From the various landmarks representing each zone to the cycling animations of Sonic and the gang, these little dioramas are so chock-full of character that just looking at them is fun! And Sonic Team clearly knew this, as a feature you get from buying the Digital Deluxe DLC is the ability to zoom in and take a closer look!
I already mentioned that I'm pretty hard on myself when it comes to my writing, and those feelings are always amplified when talking about Sonic. This is my favourite game series of all-time, and the games starring his classic counterpart are incredibly important to me. I so desperately want to sing their praises and cover every inch of their excellence, but the fear of screwing up and doing a poor job is a little terrifying to me. Putting out a mediocre piece would be one thing, but putting out a mediocre piece on a series I love would be infinitely more disappointing for my own psyche.
But after some reflection, I've realized that my thoughts on my writing will always change... and that's okay! Just like all forms of art, writing's something you'll only improve at as you keep doing it. A lot of my work from 2022, 2023 and even last year feels so unrefined compared to the stuff I'm putting out now, but I can only say that with hindsight. In a few years' time, maybe even this review will seem rough compared to whatever I’m doing in the future, but it’s hard to say.
All I can do is just try my best in the present, rather than worrying how it'll reflect on my future.
I wouldn’t say Sonic Origins is the definitive way to play these games if you consider fan projects like Sonic 3 AIR or the Retro Engine decompilations and their litany of mods, but it’s certainly the most accessible option for casual folks. And honestly, that’s important to remember; not everyone wants to set up a bunch of mods or tinker with various options, they just want to sit down and replay some favourites. And while it’s not perfect, I think Sonic Origins is the best way to do that through official means.